Player: NPC Villain; Member of Storm Front (Based on V&V Character of same name)
| Val | Char | Cost |
| 60 | STR | 50 |
| 11 | DEX | 3 |
| 30 | CON | 40 |
| 15 | BODY | 10 |
| 6 | INT | -4 |
| 11 | EGO | 2 |
| 25 | PRE | 15 |
| 8 | COM | -1 |
| 30 | PD | 18 |
| 25 | ED | 19 |
| 4 | SPD | 19 |
| 18 | REC | 0 |
| 60 | END | 0 |
| 60 | STUN | 0 |
| 9" | RUN | 6 |
| 2" | SWIM | 0 |
| 12" | LEAP | 0 |
| Cost | Power | END |
| 20 | Tough SOB: Damage Resistance (20 PD/20 ED) | 0 |
| 8 | Big Fella: Knockback Resistance -4" | 0 |
| Cost | Skill |
| 30 | +6 with HTH Combat |
| 2 | KS: Motorcycles 11- |
| 2 | KS: ProWrestling ( Though he thinks its real) 11- |
| 3 | Streetwise 14- |
| 1 | TF: Two-Wheeled Motorized Ground Vehicles |
| Cost | Perk |
| 3 | Fringe Benefit: Membership the Storm Front |
| 2 | Reputation: Mean, Violent and not to be messed with (A small to medium sized group) 8-, +2/+2d6 |
| Val | Disadvantages |
| 15 | Distinctive Features: Huge, muscular man with black trunks and belt. Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses |
| 15 | Psychological Limitation: Likes to fight Common, Strong |
| 15 | Psychological Limitation: Loyal to the Owl Common, Strong |
Base Points: 150
Experience Required: 53
Total Experience Available: 0
Experience Unspent: 0
Total Character Cost: 248
| Height: 1.98 m | Hair: Brown |
| Weight: 244.00 kg | Eyes: Brown |
| Appearance: | |
| Personality: | |
| Quote: | |
| Background: | |
| Powers/Tactics: | |
| Campaign Use: | |
Player: NPC Villainess; Member of the Storm Front
| Val | Char | Cost |
| 15 | STR | 5 |
| 23 | DEX | 39 |
| 15 | CON | 10 |
| 10 | BODY | 0 |
| 18 | INT | 8 |
| 10 | EGO | 0 |
| 15 | PRE | 5 |
| 16 | COM | 3 |
| 6 | PD | 0 |
| 6 | ED | 0 |
| 5 | SPD | 17 |
| 6 | REC | 0 |
| 30 | END | 0 |
| 26 | STUN | 0 |
| 6" | RUN | 0 |
| 2" | SWIM | 0 |
| 3" | LEAP | 0 |
| Cost | Power | END |
| 83 | Guns: VPP (Gadget Pool), 67 base + 16 control cost, (100 Active Points); VPP Can Only Be Changed Between Adventures (-1/2); all slots Focused; OAF or IAF (Concealed Gun) (-1/2) | |
| Headset/Visor Unit, all slots OAF (-1) | ||
| 1 | 1) Enhanced Vision: +1 PER with Single Sense Group; OAF (-1) | 0 |
| 2 | 2) Heat Sensors: Infrared Perception (Sight Group) (5 Active Points); OAF (-1) | 0 |
| 2 | 3) Nightvision (5 Active Points); OAF (-1) | 0 |
| 5 | 4) Radio Perception/Transmission (Radio Group) (10 Active Points); OAF (-1) | 0 |
| 1 | 5) Telescopic Vision: +1 versus Range Modifier for Sight Group (2 Active Points); OAF (-1) | 0 |
| 5 | 6) Protected Vision: Sight Group Flash Defense (10 points) (10 Active Points); OAF (-1) | 0 |
| Cost | Skill |
| 12 | +4 with Firearms |
| 3 | +2 vs. Range OCV modifier on a single attack |
| 5 | Accurate Sprayfire |
| 3 | Climbing 14- |
| 3 | Demolitions 13- |
| 3 | KS: Guns 13- |
| 3 | KS: Ammunition 13- |
| 3 | Mechanics 13- |
| 3 | Stealth 14- |
| 10 | Two-Weapon Fighting (Ranged) |
| 4 | WF: Early Firearms, Small Arms |
| 2 | Weaponsmith (Firearms) 13- |
| Cost | Perk |
| 3 | Fringe Benefit: Membership: The Storm Front |
| Cost | Talent |
| 6 | Combat Luck: 3 PD/3 ED |
Base Points: 150
Experience Required: 99
Total Experience Available: 0
Experience Unspent: 0
Total Character Cost: 249
| Height: 1.98 m | Hair: Brown |
| Weight: 99.00 kg | Eyes: Brown |
| Appearance: | |
| Personality: | |
| Quote: | |
| Background: | |
| Powers/Tactics: | |
| Campaign Use: | |
Player: NPC Villainess; Member of the Storm Front
| Val | Char | Cost |
| 30 | STR | 0 |
| 24 | DEX | 12 |
| 15 | CON | 10 |
| 10 | BODY | 0 |
| 15 | INT | 5 |
| 12 | EGO | 4 |
| 15 | PRE | 5 |
| 16 | COM | 3 |
| 15/18 | PD | 3 |
| 16/29 | ED | 3 |
| 4 | SPD | 6 |
| 5 | REC | 0 |
| 30 | END | 0 |
| 26 | STUN | 3 |
| 6" | RUN | 0 |
| 2" | SWIM | 0 |
| 6" | LEAP | 0 |
| Cost | Power | END |
| 55 | Hawkfire mk1 (Armor & Powersystems): (Total: 96 Active Cost, 55 Real Cost) Armor (0 PD/10 ED) (15 Active Points); Only Works Against Limited Type Of Attack Fire/Heat (-1/2), OIF (-1/2) (Real Cost: 7) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Only Works Against Limited Type Of Attack Fire/Heat (-1/2), OIF (-1/2) (Real Cost: 15) plus Life Support (Safe in Intense Heat) (2 Active Points); OIF (-1/2) (Real Cost: 1) plus Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 1 Day (+0) (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Endurance Reserve (200 END, 10 REC) (RKA Draws From This Reserve, ) Reserve: (30 Active Points); OIF (-1/2); REC: (10 Active Points); REC Requires Chemical Refueling (-2) (Real Cost: 16) plus Armor (3 PD/3 ED) (Real Cost: 9) | [1 cc] |
| Augmented Characteristics, all slots OIF (-1/2) | ||
| 10 | 1) Servomotors: +20 STR (20 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) | 2 |
| 15 | 2) Transpathic Helmet: +10 DEX (30 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) | |
| 5 | 3) Toughened Suit: +7 PD (7 Active Points); OIF (-1/2) | |
| 5 | 4) Toughened Suit: +7 ED (7 Active Points); OIF (-1/2) | |
| 7 | 5) Transpathic Helmet: +1 SPD (10 Active Points); OIF (-1/2) | |
| 30 | Flame Projectors: Killing Attack - Ranged 3d6 (45 Active Points); OIF (-1/2) | 4 |
| 13 | Wings: Flight 10" (20 Active Points); OIF (-1/2) | 2 |
| Sensors, all slots OIF (-1/2) | ||
| 3 | 1) Heat Sensors: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) | 0 |
| 7 | 2) Comlink: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) | 0 |
| 3 | 3) UV Lenses: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2) | 0 |
| Cost | Skill |
| 3 | Computer Programming 12- |
| 3 | Electronics 12- |
| 3 | KS: Hacking 12- |
| 3 | KS: Internet Security & Firewalls 12- |
| 3 | Seduction 12- |
| 3 | Streetwise 12- |
| 2 | WF: Small Arms |
| Cost | Perk |
| 7 | Computer Link: NSA |
| Cost | Talent |
| 6 | Combat Luck: 3 PD/3 ED |
| 3 | Lightning Calculator |
| 4 | Speed Reading: x10 |
Base Points: 150
Experience Required: 97
Total Experience Available: 0
Experience Unspent: 0
Total Character Cost: 247
| Height: 1.68 m | Hair: Blonde |
| Weight: 54.00 kg | Eyes: Brown |
| Appearance: | |
| Personality: | |
| Quote: | |
| Background: | |
| Powers/Tactics: | |
| Campaign Use: | |
Player: NPC Villain; Member of the Storm Front
| Val | Char | Cost |
| 15 | STR | 5 |
| 24 | DEX | 42 |
| 18 | CON | 16 |
| 10 | BODY | 0 |
| 15 | INT | 5 |
| 11 | EGO | 2 |
| 15 | PRE | 5 |
| 10 | COM | 0 |
| 9 | PD | 3 |
| 7 | ED | 0 |
| 5 | SPD | 16 |
| 7 | REC | 0 |
| 36 | END | 0 |
| 30 | STUN | 3 |
| 7" | RUN | 0 |
| 2" | SWIM | 0 |
| 9" | LEAP | 0 |
| Cost | Power | END |
| 15 | Combat Staff: Multipower, 30-point reserve, (30 Active Points); all slots OAF (-1) | |
| 1m | 1) Sound of one stick thrashing!: Hand-To-Hand Attack +4d6 (20 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Required Hands One-And-A-Half-Handed (-1/4) | 2 |
| 1m | 2) Lookit the flying stars!!!: Missile Deflection (Thrown Objects) (5 Active Points); OAF (-1), Will Not Work Against Heavy Missiles (-1/4) | 0 |
| 1u | 3) Pole Vaulting: Leaping +6" (9" forward, 4 1/2" upward) (6 Active Points); OAF (-1) | 1 |
| 1u | 4) Staff Length: Stretching 1" (5 Active Points); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) | 1 |
| 5 | Jo Stick: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Reduced Penetration (-1/4) | 1 |
| 5 | Jo Stick: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Reduced Penetration (-1/4) | 1 |
| 2 | Swift Footed: Running +1" (7" total) | 1 |
| Cost | Martial Arts Maneuver |
| Bojutsu/Jojutsu | |
| 0 | 1) Weapon Element: Clubs |
| 4 | 2) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 4 | 3) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 25 STR |
| 4 | 4) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 | 5) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll |
| 5 | 6) Jab: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
| 3 | 7) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, Weapon +1 DC Strike, Target Falls |
| 4 | 8) Shove: 1/2 Phase, +0 OCV, +0 DCV, 30 STR to Shove |
| 4 | 9) Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike |
| 5 | 10) Smash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
| Cost | Skill |
| 9 | +3 with Bojutsu |
| 6 | +2 with Jojutsu |
| 3 | Acrobatics 14- |
| 3 | Breakfall 14- |
| 3 | Climbing 14- |
| 10 | Defense Maneuver I-IV |
| 3 | Fast Draw 14- |
| 3 | KS: Bojutsu 12- |
| 3 | KS: Jojutsu 12- |
| 3 | KS: Mercenary World 12- |
| 3 | Language: Japanese (Completely Fluent, w/Accent) |
| 5 | Rapid Attack (HTH) |
| 3 | Stealth 14- |
| 3 | Streetwise 12- |
| 3 | Teamwork 14- |
| 10 | Two-Weapon Fighting (HTH) |
| 3 | WF: Clubs, Off Hand, Staffs, Three-Section Staff |
| Cost | Perk |
| 3 | Fringe Benefit: Membership: The Storm Front |
| Cost | Talent |
| 6 | Combat Luck: 3 PD/3 ED |
Base Points: 150
Experience Required: 100
Total Experience Available: 0
Experience Unspent: 0
Total Character Cost: 250
| Height: 1.98 m | Hair: Brown |
| Weight: 99.00 kg | Eyes: Brown |
| Appearance: | |
| Personality: | |
| Quote: | |
| Background: | |
| Powers/Tactics: | |
| Campaign Use: | |
Player: NPC Villain; Member of Storm Front
| Val | Char | Cost |
| 30 | STR | 20 |
| 17 | DEX | 21 |
| 25 | CON | 30 |
| 11 | BODY | 2 |
| 10 | INT | 0 |
| 10 | EGO | 0 |
| 18 | PRE | 8 |
| 10 | COM | 0 |
| 15 | PD | 9 |
| 10 | ED | 5 |
| 4 | SPD | 13 |
| 11 | REC | 0 |
| 50 | END | 0 |
| 40 | STUN | 1 |
| 6" | RUN | 0 |
| 2" | SWIM | 0 |
| 6" | LEAP | 0 |
| Cost | Power | END |
| 10 | Inhumanly Tough Flesh: Damage Resistance (10 PD/10 ED) | 0 |
| 15 | Toughness: Physical Damage Reduction, Resistant, 25% | 0 |
| 15 | Toughness: Energy Damage Reduction, Resistant, 25% | 0 |
| 30 | Stone Dragon Karate: Multipower, 30-point reserve | |
| 2u | 1) Breaking Strike: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR), +1 STUN Multiplier (+1/4) (25 Active Points) | 2 |
| 2u | 2) Strikes: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2) | 3 |
| 1u | 3) Holds: +20 STR (20 Active Points); Only for Grappling/Escaping (-1), No Figured Characteristics (-1/2) | 2 |
| 1u | 4) Nerve Strike: Hand-To-Hand Attack +2d6, No Normal Defense (Standard; +1) (20 Active Points); Hand-To-Hand Attack (-1/2) [Notes: Defense is Force Field or Lack of Nervous System] | 2 |
| Cost | Martial Arts Maneuver |
| Stone Dragon Karate | |
| 5 | 1) Grabbing the Fist: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block |
| 4 | 2) Shove: 1/2 Phase, +0 OCV, +0 DCV, 45 STR to Shove |
| 4 | 3) Shrug off the Blow: 1/2 Phase, +0 OCV, +0 DCV, 45 STR to resist Shove; Block, Abort |
| Cost | Skill |
| 18 | +6 with Stone Dragon Karate |
| 3 | Analyze: Combat 11- |
| 3 | Breakfall 12- |
| 3 | Gambling (Sports Betting, Poker) 11- |
| 3 | Interrogation 13- |
| 3 | Language: Japanese (Completely Fluent, w/Accent) |
| 3 | Paramedics 11- |
| 3 | Shadowing 11- |
| 3 | Streetwise 13- |
| 3 | Scholar |
| 1 | 1) KS: Bushido (2 Active Points) 11- |
| 1 | 2) KS: Karate (2 Active Points) 11- |
| 1 | 3) KS: Martial Arts World (2 Active Points) 11- |
| 1 | 4) KS: Stone Dragon Karate (2 Active Points) 11- |
| Cost | Perk |
| 3 | Fringe Benefit: Membership: The Storm Front |
Base Points: 150
Experience Required: 100
Total Experience Available: 0
Experience Unspent: 0
Total Character Cost: 250
| Height: 1.98 m | Hair: Brown |
| Weight: 99.00 kg | Eyes: Brown |
| Appearance: | |
| Personality: | |
| Quote: | |
| Background: | |
| Powers/Tactics: | |
| Campaign Use: | |
Player: NPC Villain; Member of the Storm Front
| Val | Char | Cost |
| 25 | STR | 5 |
| 23 | DEX | 15 |
| 15 | CON | 10 |
| 10 | BODY | 0 |
| 13 | INT | 3 |
| 11 | EGO | 2 |
| 15 | PRE | 5 |
| 10 | COM | 0 |
| 9/15 | PD | 3 |
| 9/15 | ED | 3 |
| 4 | SPD | 5 |
| 6 | REC | 0 |
| 30 | END | 0 |
| 30 | STUN | 4 |
| 7" | RUN | 2 |
| 2" | SWIM | 0 |
| 5" | LEAP | 0 |
| Cost | Power | END |
| Buzzard Battle Suit, all slots OIF (-1/2) | ||
| 12 | 1) Micro-Mesh Uniform: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) | 0 |
| 2 | 2) Enhanced Vision: +3 PER with Single Sense Group (3 Active Points); OIF (-1/2) | 0 |
| 4 | 3) Bird's Eye VIew: +4 versus Range Modifier for Sight Group (6 Active Points); OIF (-1/2) | 0 |
| 7 | 4) Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) | 0 |
| 20 | 5) Talons: Killing Attack - Hand-To-Hand 2d6 (3 1/2d6 w/STR) (30 Active Points); OIF (-1/2) | 3 |
| 5 | 6) Enhanced Strength: +10 STR (10 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) | 1 |
| 12 | 7) Telepathic Reflex Enhancer : +8 DEX (24 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) | |
| 7 | 8) Telepathic Reflex Enhancer II: +1 SPD (10 Active Points); OIF (-1/2) | |
| 30 | Wings: Multipower, 45-point reserve, (45 Active Points); all slots OIF (-1/2) | |
| 3u | 1) Flight 16", Reduced Endurance (Half END; +1/4) (40 Active Points); OIF (-1/2) | 1 |
| 1u | 2) Gliding 20" (20 Active Points); OIF (-1/2) | 0 |
| 6 | Padded Costume: (Total: 10 Active Cost, 6 Real Cost) Damage Resistance (5 PD/5 ED) (5 Active Points); OIF (-1/2) (Real Cost: 3) plus Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat) (5 Active Points); OIF (-1/2) (Real Cost: 3) | 0 |
| Cost | Martial Arts Maneuver |
| Streetfighting | |
| 4 | 1) Punch: 1/2 Phase, +2 OCV, +0 DCV, 7d6 Strike |
| 4 | 2) Kidney Punch: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 4 | 3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 5 | 4) Roundhouse: 1/2 Phase, +1 OCV, -2 DCV, 9d6 Strike |
| Cost | Skill |
| 10 | +2 with HTH Combat |
| 6 | +2 with any firearm |
| 3 | Bribery 12- |
| 3 | Combat Driving 14- |
| 3 | Defense Maneuver I |
| 3 | Fast Draw 14- |
| 2 | Gambling (Card Games) 12- |
| 3 | Interrogation 12- |
| 3 | KS: Streets 12- |
| 3 | KS: Underworld 12- |
| 3 | Lockpicking 14- |
| 3 | Security Systems 12- |
| 3 | Shadowing 12- |
| 3 | Streetwise 12- |
| 2 | Survival (Urban) 12- |
| 2 | WF: Small Arms |
| Cost | Perk |
| 1 | Reputation: Supervillain (A small to medium sized group) 8-, +1/+1d6 |
| 3 | Membership: The Storm Front |
| Cost | Talent |
| 6 | Combat Luck: 3 PD/3 ED |
Base Points: 150
Experience Required: 98
Total Experience Available: 0
Experience Unspent: 0
Total Character Cost: 248
| Height: 1.88 m | Hair: Brown |
| Weight: 99.00 kg | Eyes: Brown |
| Appearance: | |
| Personality: Walker is greedy, self absorbed, and surprisingly loyal to the Owl. He puts a great deal of importance on his street credibility. He yearns for respect from the underworld. He is slowly getting there and the Owl is the one who has helped him the most so he is very loyal. | |
| Quote:This is gonna hurt, punk. | |
| Background: A gang member who found himself under the employ of the Owl. When things started to go bad, Walker stayed loyal. As a reward, the Owl comissioned a suit of battle armor from ARGENT and had Walker trained by the Headmaster. Six months later, the Buzzard was born. | |
| Powers/Tactics: A highly trained agent class thug with a sophisticated flight based battle suit. | |
| Campaign Use: | |
Player: NPC Villain, Leader of the Stormfront
| Val | Char | Cost |
| 25 | STR | 15 |
| 23 | DEX | 39 |
| 25 | CON | 30 |
| 15 | BODY | 10 |
| 18 | INT | 8 |
| 11 | EGO | 2 |
| 18 | PRE | 8 |
| 14 | COM | 2 |
| 10/18 | PD | 5 |
| 10/18 | ED | 5 |
| 5 | SPD | 17 |
| 10 | REC | 0 |
| 50 | END | 0 |
| 50 | STUN | 9 |
| 6" | RUN | 0 |
| 2" | SWIM | 0 |
| 5" | LEAP | 0 |
| Cost | Power | END |
| 12 | Reinforced Costume: Armor (5 PD/5 ED) (15 Active Points); IIF (-1/4) | 0 |
| 10 | Talon Bracer: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); OIF (-1/2) | 1 |
| Cowl, all slots IIF (-1/4) | ||
| 4 | 1) Nightvision (5 Active Points); IIF (-1/4) | 0 |
| 8 | 2) Radio Perception/Transmission (Radio Group) (10 Active Points); IIF (-1/4) | 0 |
| 20 | Wingless Flight: Flight 10" | 2 |
| Cost | Skill |
| 3 | Bribery 13- |
| 3 | Bureaucratics 13- |
| 3 | Concealment 13- |
| 3 | Criminology 13- |
| 3 | Demolitions 13- |
| 3 | Electronics 13- |
| 2 | Gambling (Card Games) 13- |
| 3 | High Society 13- |
| 3 | KS: Criminal Underworld 13- |
| 3 | KS: Security Systems 13- |
| 3 | KS: Stock Market 13- |
| 3 | Lockpicking 14- |
| 3 | Mechanics 13- |
| 3 | PS: Broker 13- |
| 3 | Persuasion 13- |
| 3 | Security Systems 13- |
| 3 | Seduction 13- |
| 3 | Shadowing 13- |
| 3 | Stealth 14- |
| 3 | Streetwise 13- |
| 3 | Trading 13- |
| Cost | Perk |
| 4 | Access: Baxter & Associates (Hidden (-1 to Skill Rolls)) |
| 5 | Computer Link: PRIMUS |
| 12 | Contact: ARGENT (Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (12 Active Points) 11- |
| 4 | Contact: Business World (Contact limited by identity, Good relationship with Contact) 13- |
| 25 | Follower: Thugs |
| 5 | Head of Criminal Organization |
| 5 | Money: Well Off |
| 2 | Reputation: Minor Crime Lord (A small to medium sized group) 8-, +2/+2d6 |
| 13 | Secret Headquarters |
| Cost | Talent |
| 3 | Bump Of Direction |
| 6 | Combat Luck: 3 PD/3 ED |
| Val | Disadvantages |
| 10 | Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) |
| 10 | Hunted: Nighthawk (or other hero) 8- (As Pow, Harshly Punish) |
| 25 | Hunted: Police 11- (Mo Pow, NCI, Harshly Punish) |
| 15 | Hunted: Rival Crimelords 8- (As Pow, NCI, Harshly Punish) |
| 10 | Psychological Limitation: Greedy (Common, Moderate) |
| 15 | Psychological Limitation: Likes to be in charge (Common, Strong) |
| 15 | Psychological Limitation: Loves challenges. (Common, Strong) |
| 15 | Psychological Limitation: Overconfident (Common, Strong) |
| 10 | Reputation: Burgeoning Crimelord, 11- (Extreme; Known Only To A Small Group) |
| 15 | Social Limitation: Secret Identity (James W Hall (Frequently, Major) |
| 10 | Unluck: 2d6 |
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Total Character Cost: 350
| Height: 1.98 m | Hair: Brown |
| Weight: 99.00 kg | Eyes: Brown |
| Appearance: A tall and muscular man with reddish brown hair and green eyes. He wears gray and black business suits. When operating as the Owl, he wears a gray body suit with a black cloak. He wears a specially designed cowl that includes communications and night vision. His 'talon bracers' are iron. | |
| Personality: The Owl is a man who enjoys challenges, particularly illegal ones. He enjoyed being a cat-burgler; wasn't very fond of fighting superheroes though. He enjoys the challenge of building a criminal empire. He knows that he needs to spend money to make money and he is heavily investing in training his normal thugs into competent agent class criminals. He also goes after technology, and is looking to create a stable of scientists to create and improve the gear that his agents and super villains use. | |
| Quote:"Nighthawk, huh? Well lets see just how well you fly, my friend." | |
| Background: James hall is a mutant with the ability to fly. This coupled with a powerful physique and razor sharp mind led him to decide to become a costumed criminal. By day he maintained his job as a respectable stock broker; by night he robbed the wealthy as the Owl. Amassing a small fortune, he turned his superlative organizational skills towards creating a modest criminal empire. His initial foray was something of a failure as established crime families didn't take kindly to a new player in their game. His men were beaten or killed and his funds began to dwindle. Even acting as the Owl was becoming difficult. Instead of folding, the Owl took some of his remaining fortune and purchased two avian-themed battle suits, sent his best two men to a "thug university" and had them start operating as super villains. The plan was successful to an extent but Buzzard and Hawkfire were inexperienced and none too powerful. The Owl then used his contacts to find other low-powered super villains and approached them about joining his gang. After all was said and done, he had ten super-agents. He began the task of rebuilding his criminal empire. | |
| Powers/Tactics: A strong, capable combatant, the Owl suppliments this with his ability to fly. He's not blindingly fast, but very agile in the air and he has been working on developing weapons and such beyond his 'talon bracers'. He is not afraid of combat, but he is still more of a thinker than a fighter. | |
| Campaign Use: Emerging crime lord. The Owl is built on the same number of points as a typical hero. He and his organization should grow as the campaign matures. Perhaps every 3 or so adventures in which they appear, he should make some improvement. This could be better agents, better weapons, martial arts skills, perhaps add another villain to his roster. | |