Charles Vanderbrooke is a historian. He has studied war and military management for decades. To Charles, there is nothing more glorious and pure than the feelings caused in war. The fact that historybooks are written by the winning side only adds to the glories and legacies of mighty nations. Charles joined the military when he was young and served three tours of duty with the Army before completeing his education at various universities around the world. He was wealthy by the young age of 25, due to luck and wise investments. What much of the world doesn't know is that Dr Vanderbrooke (PhD in World History), is also a mutant with the ability to control the emotions of those around him. Charles has used his abilities to get his way on several occasions, he is the ultimate competitor and he uses any advantage he has to win. When Charles turned 50, he realized that his powers, his knowledge, and his passions were calling for more than the life of an acclaimed academic and a string of affairs with lovely coeds. So at an age when some consider retirement, Charles began taking steps to become a leader. Realizing that the world governments "coddled" the metahumans in thier midst, he chose the career of a criminal mastermind. A few months later, Battlemaster made his debut. Batllemaster wants to be a great general. He wants to rule a nation, and use it as a base to conquer other nations. He has his eyes set on some land in Africa for a start. For this he needs agents, weapons, and capital. He has begun recruiting some easily swayed men and women as his soldiers, gathered a few potent superbeings to his banner, and has set up "accounts" with both ARGENT and the Warlord. Charles is egocentric, arrogant, a bit off his rocker, and very charismatic and compelling. "An interesting tactical ploy, Defender, dying in my trap." Battlemaster approaches everything with a military-wannabe mindset. He sees all of his operations in terms of wins, losses, soldiers and hardware. Even though he has actually served in the military, Master Mars' grasp of military life and planning is very much hollywood romanticism. He uses his abilities to inspire his troops, cause fear and dissent in his enemies and seduce beautiful women. He carreis a few side arms that he is indeed proficient in, has communication and sensor gear in his costume and hand to hand training. A side effect of his mutations is a robust health. Although in his late fifties, he has the physical prowess of a man half his age. A lower level "mastervillain". If you want to make him less of a threat drop his EC to 15 points and lower his defense field to +8/+3. To make him stronger make his abilites more area effect or give him greater accesss to weaponry. A trim, fit man in his late fifties with silver hair, cut close to his scalp, brown eyes and wears a red costume with a black cape and cowl in his Battlemaster Guise. He accessorizes with black boots, gloves, and belts. His chest symbol, an eclipsed sun, is black with golden "rays" eminating from the edge of the black circle.