Keith McClain's father, George, was a Warden in New Mexico. Growing up Keith, a phenomenal natural athlete whom many thought would play professional football, baseball, or basketball; only wanted to follow his father into corrections. His family had been law enforcement for generations and Keith only wanted to keep the tradition alive. Warden McClain was legendary for his innovations and squeaky clean record. He was a consultant on the original "Stronghold Project" and his innovations were generally credited with creating a safe, yet humane, correction facility that was state of the art.
Warden McClain was not without enemies however. Rumors of torture and "missing" inmates crept into his life on two occasions; although the subsequent investigations found no bearing for such things. One of the prison's inmates, a two bit punk who was the son of a major crime figure (a VIPER big wig); had developed an obsession with the Warden and his family. The man constantly made references to Warden McClain's wife and children that, if the Warden had tortured or eliminated inmates, would have probably found him dead. However, the Warden merely kept security tight and improved the security of his home.
Then the inmate was scheduled for extradition to California for murder. The transfer went without a hitch from New Mexico but it vanished somewhere in route to California. The files on the inmate disappeared too and when an investigation was called for by the man's influential family, Warden McClain's fingerprints and errors were all over it. Rather than face scrutiny from the feds, Warden McClain was summarily dismissed and his career ruined.
Outraged but unable to clear (or even defend himself) George McClain moved his family to New York and tried to set himself up as a security consultant. His company went belly up and he was found dead (apparent suicide) six months later. His wife and daughter never seen again and are presumed dead. The case was closed with preternatural quickness. Keith, however, had stayed in New Mexico with relatives to finish high school. He knew his father would never take his own life, let alone his wife and daughter; he vowed to get to the bottom of it. Why Keith was spared from VIPER's wrath is unknown, but for whatever reason they merely created one of the most dogged crime fighters ever. Keith turned his athletic talents and keen intellect into a detective par excellence and a physical paragon. He began to fight crime as Lockdown when he was 21 and still attending college. He started Warden Enterprises, a security consulting firm when he was 23 with money left by his parents' life insurance. WE oversaw the refurbishing of Stronghold in the late 1990's. Lockdown joined the Lords of Justice in 1994; he has served as the team's tactical leader and "mystery man" ever since. He is widely considered the "World's Greatest Detective" by the media (though there are several in the profession who take offense to that).
Lockdown's first case was clear his father's name, it took him seven years; the evidence was collected slowly and methodically, those responsible found themselves behind bars, often nursing serious physical wounds to go along with long prison sentences. He presented enough evidence of corruption and incompetence in the New Mexico State Corrections Office that a purge was deemed necessary.
Lockdown is Batman with out the rosy outlook and firm grip on his sanity. He's starting to crack and his arrogance and paranoia are merging into an acute megalomania. He has, over the last 15 years developed a near army of moles, contacts, agents, and loyalists in every facet of security, law enforcement, and corrections in the United States. He has computer access to places many law enforcement officials aren't even aware of and Stronghold might as well be his own personal playground. He is obsessed with keeping the evil behind bars and the good in front of them. Trouble is he's getting less and less able to see the difference and more and more inclined to be the final authority on who belongs where.
"This is where you fall down."
A skilled martial artist with a gadget pool to back him up. Think Utility; he usually brings gadgets based on the abilities of his enemies, failing that he brings some that compliment his allies. He's not above fighting dirty and will at the very least strike from the shadows if at all possible.
If Lockdown (who is supposed to be one of the top 10 martial artists in the campaign) is too tough for your campaign, then drop his DEX/SPD to 27/6, his gadget pool to 40 active points and his CSL's to a more manageable level for your campaign. If he's not tough enough, then up his Defenses to the 25-30 range, give him a few more DC's with martial arts, and increase his Gadget pool to 60 points.
Red hair and green eyes (check). Lean, powerful build (Check). Commanding presence(Check). Keith has it all. The Lockdown suit consists of an armored black body suit. His boots, gloves, Utility belt, and over cloak are gray. His mask covers the upper part of his face leaving his nose, mouth, and chin exposed. The eye covers are red. His chest symbol resembles the shield badge of a police officer, it is white. He wears a like badge symbol on his forehead.
Lockdown can enter this computer at any time and he can see any information on it.
These are highly placed agents, their existance is unknown to the other Lords of Justice