Character Name: Syndrome (Buddy Pine)
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
13 DEX 10 9 13 12- OCV 4 DCV 4
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
25 INT 10 15 25 14- PER Roll 14-
13 EGO 10 6 13 12- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
6 COM 10 -2 6 10-
2 PD 2 0 2 2 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
7 SPD 2.3 47 7 Phases: 2, 4, 6, 7, 9, 11, 12
4 REC 4 0 4
32 END 20 6 32
19 STUN 19 0 19
6" Running 6 0 6"
2" Swimming 2 0 2"
1" Leaping 2 0 1 1/2" 82 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 425
Spent: 425
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 775
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
Flight 15" [30" NC]
DEFENSES
Type Amount
Physical Defense 2
Res. Phys. Defense 0
Energy Defense 2
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Syndrome (Buddy Pine)
Alternate Identities:
Player Name:
SKILLS
Cost  Name
3 Computer Programming 14-
3 Security Systems 14-
3 Systems Operation 14-
3 Criminology 14-
3 Deduction 14-
3 Electronics 14-
3 Interrogation 12-
13 Inventor 19-
5 KS: Supers 14-
3 Mechanics 14-
3 Oratory 12-
10 Two-Weapon Fighting (Ranged)
5 Rapid Attack (Ranged)
60 Total Skills Cost
PERKS
Cost  Name
70 Base (approximation, for later refinement)
119 OmniDroid: Follower (357 Active Points); Independent (-2)
10 Vehicle (generic/approximate)
15 Advanced Tech
15 Money: Filthy Rich
30 Mirage: Follower
259 Total Perks Cost
TALENTS
Cost  Name
7 Gets the Drop on People - Surprises others in combat, when first appears all opponents are in a "Surprised" state which lasts only the initial phase: Custom Talent
Notes: This is modelled on the cost of a single daily charge of Invisibility, the idea being he is often unseen/unexpected until he suddenly appears to get the drop on the hero.
26 Lightning Reflexes: +17 DEX to act first with All Actions
60 Combat Luck (30 PD/30 ED)
93 Total Talents Cost
 
POWERS
Cost  Power END
30 Flight 15", Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (-1/2)0
107 Zero-Point Energy: Telekinesis (100 STR), Reduced Endurance (0 END; +1/2), Area Of Effect (23" Any Area; NB - this cannot be applied to more than 2 hexes but can be applied to EITHER 1 or 2 separate hexes, one for each wrist control; +1) (375 Active Points); Limited Power - Must be used at full strength and cannot be used same time as any other Control Bracelet powers Power loses about half of its effectiveness (-1), OIF ((Considered Inaccessible because he has TWO, one on each wrist); -1/2), Limited Range - 10" (-1/4), Requires A DEX Roll (for moving things with power) (No Active Point penalty to Skill Roll; -1/4), Beam (-1/4), Concentration (1/2 DCV; -1/4)0
120 Control Bracelets (one on each wrist): Multipower, 180-point reserve, (180 Active Points); all slots OIF (Wrist Controls; (Considered Inaccessible because he has TWO, one on each wrist); -1/2)
6u
1) ZBE Blast: EB 12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); OIF (Wrist Controls; (Considered Inaccessible because he has TWO, one on each wrist); -1/2)
0
12u
2) RKA 6d6, Explosion (+1/2), Reduced Endurance (0 END; +1/2) (180 Active Points); OIF (Wrist Controls; (Considered Inaccessible because he has TWO, one on each wrist); -1/2)
0
6m
3) Mobile Scanner: Clairsentience (Sight Group And Radar), Mobile Perception Point (can move up to 6" per Phase), Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (Wrist Controls; (Considered Inaccessible because he has TWO, one on each wrist); -1/2)
0
281 Total Powers Cost

Character Name: Syndrome (Buddy Pine)
Alternate Identities:
Player Name:
DISADVANTAGES
Cost  Disadvantage
25 Psychological Limitation: Will do anything to be the center of people's attention as a hero - ANYTHING. (Very Common, Total)
15 Psychological Limitation: Veangeful (Common, Strong)
15 Psychological Limitation: Overconfidence, trusts own intelligence above everything else, assumes does not make mistakes (Common, Strong)
15 Psychological Limitation: Resents other supers (Common, Strong)
15 Psychological Limitation: Cold, unfeeling. (Common, Strong)
15 Unluck: 3d6
10 Physical Limitation: Cape... (Infrequently, Greatly Impairing)
10 Social Limitation: Lives alone on island, limited circle (Very Frequently, Minor, Not Limiting In Some Cultures)
10 Psychological Limitation: Self-conscious/ego issues regarding lack of own innate powers (Common, Moderate)
10 Distinctive Features: Noticably short guy, unusual hair (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Physical Limitation: Short (Infrequently, Slightly Impairing)
5 Rivalry: Professional, with Mr. Incredible, Rival is As Powerful, Seek to Harm or Kill Rival, Rival Unaware of Rivalry
0 Reputation: That kid who messed up Mr. Incredible's career, 8- (Known Only To A Small Group)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Red
Eye Color: Blue
Height: 1.52 m
Weight: 75.00 kg
Description:
BACKGROUND
As a child, Buddy idolized Mr. Incredible and even tried to become his sidekick, but was rejected as Mr. Incredilbe "works alone." Embittered but brilliant, Buddy built weapons, building a fortune, and saving the best for himself. He ended up building an amazing scheme to rid the world of its supers and become its foremost super himself, defeating a threat of his own devising. His plans were foiled by the Incredibles and he appeared to lose his life in a final confrontation with them.
PERSONALITY
Syndrome is cold-hearted and entirely self-centered, having apparently lost touch with his humanity. His sole goal is the accumulation of power and ultimately glory as a perceived hero.
QUOTE
"I'm still geekin' out about it!"
"Who's super now?"
"Too late - 15 years too late."
POWERS/TACTICS
Syndrome is the classic mastermind, and relies entirely on his gadgets and weapons, believing that which he's built with his intellect is unqestionably in control and superior to any opponent.
CAMPAIGN_USE
Character created with Hero Designer (version 2.39 -- interim build)