Character Name: Syndrome (Buddy Pine)
Alternate Identities:
Player Name:
|
|
Val |
Char |
Base |
Points |
Total |
Roll |
Notes |
8 |
STR |
10 |
-2 |
8 |
11- |
HTH Damage 1 1/2d6 END [1] |
13 |
DEX |
10 |
9 |
13 |
12- |
OCV 4 DCV 4 |
10 |
CON |
10 |
0 |
10 |
11- |
|
10 |
BODY |
10 |
0 |
10 |
11- |
|
25 |
INT |
10 |
15 |
25 |
14- |
PER Roll 14- |
13 |
EGO |
10 |
6 |
13 |
12- |
ECV: 4 |
13 |
PRE |
10 |
3 |
13 |
12- |
PRE Attack: 2 1/2d6 |
6 |
COM |
10 |
-2 |
6 |
10- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2 |
PD |
2 |
0 |
2 |
|
2 PD (0 rPD) |
2 |
ED |
2 |
0 |
2 |
|
2 ED (0 rED) |
7 |
SPD |
2.3 |
47 |
7 |
|
Phases: 2, 4, 6, 7, 9, 11, 12 |
4 |
REC |
4 |
0 |
4 |
|
|
32 |
END |
20 |
6 |
32 |
|
|
19 |
STUN |
19 |
0 |
19 |
|
|
6" |
Running |
6 |
0 |
6" |
|
|
2" |
Swimming |
2 |
0 |
2" |
|
|
1" |
Leaping |
2 |
0 |
1 1/2" |
82 |
Total Characteristics Points |
|
|
|
Total earned: |
425 |
Spent: |
425 |
Unspent: |
0 |
Base Points: |
200 |
Disad Points: |
150 |
Total Points: |
775 |
|
Type |
Total |
Run (6) |
6" [12" NC] |
Swim (2) |
2" [4" NC] |
H. Leap (2") |
1 1/2" |
V. Leap (1") |
0 1/2" |
Flight |
15" [30" NC] |
|
Type |
Amount |
Physical Defense |
2 |
Res. Phys. Defense |
0 |
Energy Defense |
2 |
Res. Energy Defense |
0 |
Mental Defense |
0 |
Power Defense |
0 |
|
|
|
|
OCV: |
4 |
DCV: |
4 |
|
Combat Skill Levels:
|
|
Maneuver |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block, abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
-- |
+3 |
Abort, vs. all attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack damage |
Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged Attacks only |
Strike |
1/2 |
+0 |
+0 |
STR or weapon |
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
Targeting shot |
OCV |
Hit Location |
Head shot (Head to Shoulders) |
-4 |
1d6+3 |
High shot (Head to Vitals) |
-2 |
2d6+1 |
Body shot (Hands to Legs) |
-1 |
2d6+4 |
Low shot (Shoulders to Feet) |
-2 |
2d6+7 |
Leg shot (Vitals to Feet) |
-4 |
1d6+12 |
|
|
Character Name: Syndrome (Buddy Pine)
Alternate Identities:
Player Name:
|
|
|
Cost |
Name |
3 |
Computer Programming 14- |
3 |
Security Systems 14- |
3 |
Systems Operation 14- |
3 |
Criminology 14- |
3 |
Deduction 14- |
3 |
Electronics 14- |
3 |
Interrogation 12- |
13 |
Inventor 19- |
5 |
KS: Supers 14- |
3 |
Mechanics 14- |
3 |
Oratory 12- |
10 |
Two-Weapon Fighting (Ranged) |
5 |
Rapid Attack (Ranged) |
60 |
Total Skills Cost |
Cost |
Name |
70 |
Base (approximation, for later refinement) |
119 |
OmniDroid: Follower (357 Active Points); Independent (-2) |
10 |
Vehicle (generic/approximate) |
15 |
Advanced Tech |
15 |
Money: Filthy Rich |
30 |
Mirage: Follower |
259 |
Total Perks Cost |
Cost |
Name |
7 |
Gets the Drop on People - Surprises others in combat, when first appears all opponents are in a "Surprised" state which lasts only the initial phase: Custom Talent Notes: This is modelled on the cost of a single daily charge of Invisibility, the idea being he is often unseen/unexpected until he suddenly appears to get the drop on the hero. |
26 |
Lightning Reflexes: +17 DEX to act first with All Actions |
60 |
Combat Luck (30 PD/30 ED) |
93 |
Total Talents Cost |
|
|
Cost |
Power |
END |
30 |
Flight 15", Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (-1/2) | 0 |
107 |
Zero-Point Energy: Telekinesis (100 STR), Reduced Endurance (0 END; +1/2), Area Of Effect (23" Any Area; NB - this cannot be applied to more than 2 hexes but can be applied to EITHER 1 or 2 separate hexes, one for each wrist control; +1) (375 Active Points); Limited Power - Must be used at full strength and cannot be used same time as any other Control Bracelet powers Power loses about half of its effectiveness (-1), OIF ((Considered Inaccessible because he has TWO, one on each wrist); -1/2), Limited Range - 10" (-1/4), Requires A DEX Roll (for moving things with power) (No Active Point penalty to Skill Roll; -1/4), Beam (-1/4), Concentration (1/2 DCV; -1/4) | 0 |
120 |
Control Bracelets (one on each wrist): Multipower, 180-point reserve, (180 Active Points); all slots OIF (Wrist Controls; (Considered Inaccessible because he has TWO, one on each wrist); -1/2) | |
6u |
1) ZBE Blast: EB 12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); OIF (Wrist Controls; (Considered Inaccessible because he has TWO, one on each wrist); -1/2) | 0 |
12u |
2) RKA 6d6, Explosion (+1/2), Reduced Endurance (0 END; +1/2) (180 Active Points); OIF (Wrist Controls; (Considered Inaccessible because he has TWO, one on each wrist); -1/2) | 0 |
6m |
3) Mobile Scanner: Clairsentience (Sight Group And Radar), Mobile Perception Point (can move up to 6" per Phase), Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (Wrist Controls; (Considered Inaccessible because he has TWO, one on each wrist); -1/2) | 0 |
281 |
Total Powers Cost |
|
Character Name: Syndrome (Buddy Pine)
Alternate Identities:
Player Name:
|
|
|
Cost |
Disadvantage |
25 |
Psychological Limitation: Will do anything to be the center of people's attention as a hero - ANYTHING. (Very Common, Total) |
15 |
Psychological Limitation: Veangeful (Common, Strong) |
15 |
Psychological Limitation: Overconfidence, trusts own intelligence above everything else, assumes does not make mistakes (Common, Strong) |
15 |
Psychological Limitation: Resents other supers (Common, Strong) |
15 |
Psychological Limitation: Cold, unfeeling. (Common, Strong) |
15 |
Unluck: 3d6 |
10 |
Physical Limitation: Cape... (Infrequently, Greatly Impairing) |
10 |
Social Limitation: Lives alone on island, limited circle (Very Frequently, Minor, Not Limiting In Some Cultures) |
10 |
Psychological Limitation: Self-conscious/ego issues regarding lack of own innate powers (Common, Moderate) |
10 |
Distinctive Features: Noticably short guy, unusual hair (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
5 |
Physical Limitation: Short (Infrequently, Slightly Impairing) |
5 |
Rivalry: Professional, with Mr. Incredible, Rival is As Powerful, Seek to Harm or Kill Rival, Rival Unaware of Rivalry |
0 |
Reputation: That kid who messed up Mr. Incredible's career, 8- (Known Only To A Small Group) |
150 |
Total Disadvantages Cost |
Hair Color: |
Red |
Eye Color: |
Blue |
Height: |
1.52 m |
Weight: |
75.00 kg |
Description: |
|
As a child, Buddy idolized Mr. Incredible and even tried to become his sidekick, but was rejected as Mr. Incredilbe "works alone." Embittered but brilliant, Buddy built weapons, building a fortune, and saving the best for himself. He ended up building an amazing scheme to rid the world of its supers and become its foremost super himself, defeating a threat of his own devising. His plans were foiled by the Incredibles and he appeared to lose his life in a final confrontation with them.
|
Syndrome is cold-hearted and entirely self-centered, having apparently lost touch with his humanity. His sole goal is the accumulation of power and ultimately glory as a perceived hero.
|
"I'm still geekin' out about it!" "Who's super now?" "Too late - 15 years too late."
|
Syndrome is the classic mastermind, and relies entirely on his gadgets and weapons, believing that which he's built with his intellect is unqestionably in control and superior to any opponent.
|
|